Quick Controls
- WASD → Move; Shift → Run. Stay connected to the heist route.
- E → Take a weapon. Purchasing and equipping are separate steps.
- Left-click → Shoot; right-click → Iron sight. Engage the blocking threat.
High Score Tips
- After a purchase, check that the gun was actually taken and equipped.
- Keep the crew's collection route in view before following a guard away.
- Recognize the next 1–5 slot before changing equipment under pressure.
Equip the gun you purchased, support the crew's heist, and clear the security response blocking the way out.
- Classification
- FPS
About Bank Robbery
Bank Robbery is a first-person heist shooter from justaliendev. You fight the armed response while the crew works toward leaving with the money. The bank gives combat a route and a task, rather than simply providing another arena with no destination.
An equipment step is easy to miss: buying a gun is not enough; you also need to take and equip it. E is the listed weapon-taking action, while the wheel or 1–5 changes the available selection. Check that state before the next assault. A useful fight clears the crew's progress or protects the return route instead of drawing you indefinitely into another part of the building.
How to Play Bank Robbery
Support the fictional heist and survive the security response while helping the crew complete its route.
- Read the crew's current task and identify the area that needs protection.
- After purchasing equipment, take and equip the gun using the available interaction.
- Move toward a useful firing position, aim through the iron sight when appropriate, and shoot the blocking opponent.
- Recheck the crew and return route before following another threat away from the task.
Controls & Timing
Purchase and equip are separate
A bought gun must still be taken and equipped. Check the held item before interpreting a failed attack as a problem with the trigger.
The heist gives pursuit a limit
An opponent retreating into the bank may pull you away from the crew. Compare the chase with what the current collection or escape route needs.
Controls
| Input | Action | When to use |
|---|---|---|
| WASD / Left Shift | Move / run | Follow the heist route. |
| E | Take weapons | Acquire the gun available to equip. |
| Mouse movement | Aim | Read the next bank sightline. |
| Left mouse button | Shoot | Engage a security threat. |
| Right mouse button | Iron sight | Refine the chosen shot. |
| Wheel / 1–5 | Change weapon | Select an available gun. |
| C / Space | Crouch / jump | Adjust posture or height. |
High Score Tips
- Check the gun after a purchase. Complete the taking/equipping step before another assault. A new purchase is not useful while it remains unavailable in the current hands.
- Measure an exchange by the route opened. Removing a guard is most useful when it lets the crew progress or keeps an exit accessible.
- Leave the iron sight after resolving the target. Inspect the nearby passage before advancing; a detailed view of one defeated enemy does not reveal the next approach.
- Revise the heist segment that failed. Identify whether equipment was missing, the crew was lost, or the route became exposed. Each cause calls for a different correction.
Key Features
- Crew-based heist task: Combat supports collection and escape.
- Purchase-to-equip step: The gun must be taken after buying.
- Iron-sight input: A selected shot can use a closer aimed view.
- Bank routes: Pursuit is judged against the crew's progress.
Frequently Asked Questions
Why am I not using the gun I bought?
Check whether you took and equipped it after purchase. A purchase does not equip the gun automatically; use E to take weapons.
How do I switch the equipped gun?
Use the mouse wheel or an available 1–5 slot. Recognize the selected item before expecting the next shot to use a particular weapon.
Should I chase every retreating guard?
Compare the route with the crew's task. A chase that leaves collection or escape unprotected may contribute less than holding the relevant passage.
Does this cover the numbered sequels?
It covers the original Bank Robbery entry. Maps, heist steps, and equipment rules from Bank Robbery 2 or 3 are not automatically part of this build.